Five teams worked for those 32 hours, with no prior knowledge of HTML5, to produce an HTML5 based algegra game for middle school students. The Mathius team succeeded; the other teams did a fantastic job getting very close.
All did the impossible, made possible, in part, by it not being a class, where replicable quanta of knowledge must be taught. Instead, participants were free to sling together often fragile, sometimes poorly designed, realized, and understood games. This closely resembles the first steps of the professional programmer.
Here are the games produced.